They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. I decided to make myself a mini-mod for that as well. #5. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). 4. 4. 0 and the shield damage multiplier is 1. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. 15. Link - FORUM POST. Let's say I generate a Laser turret with damage of 5. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. #footer_privacy_policy | #footer. NPCs can have hardeners. g. Reduced additional damage of lightning guns from 50% to 15%;. 7th Tier Resource. fractalgem Feb 20, 2017 @ 2:29pm. As with all automatic turrets, you still need to enable autofire after equipping the turret. - Every resource except Avorion may be generated at any coordinate in the galaxy. To each their own, of course, but just so you know. I've found a 2x2x0. Armor blocks is a main physical defense for the ships and other space structures. By: KnifeHeart. 4 and shield damage of 5. Normal thrust up from 181 to 246. Dakota Jul 3, 2020 @ 5:44am. Torpedoes are classified by two different attributes: the warhead and the body. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. So lets say a Railgun does 1000 damage. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. < >. But I. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Avorion > General Discussions > Topic Details. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. Mattoropael Feb 14, 2018 @ 11:32pm. . pi. Repeat the same procedure for every turret type. I've not been successful with this so far. Red is just flavor text. 3. progressively smaller sizes of ships. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. You take no damage while protected from distortion. Then in the map screen, hold shift and click mine sector-refine. Pirate encounters now respawn after 24h of playtime (newly discovered only). But I. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. I think there is a solution (or the seed of one) to this problem. The [V. 3. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. I also see that the hull damage multiplier is 1. The configuration for your Avorion server is controlled by the settings in the file server. Since only a single shot will land before Fidget teleports away, it is. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. 0. I stacked the ship with men. Either too far away or literally nothing. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. 4. Go to avorion r/avorion. Do PDLs deal 10-20x damage to torpedoes? Simple machine guns. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. Update 0. Like just slow. Wednesday, and. 0. You can also directly follow the developers @koonschi and @qui_sum. Currently you have both individual part health, and total system health (Hull integrity, if you will). I took down it's shields, but once I did that it was immune to all damage. 3. But I. Go to a system with plenty of asteroids and a resource station. They have a hidden "blockPenetration" stat; some have extreme values such as 10+ for example. I have a question about damage types. First, I transform the root block into an armor block. Being exceptionally. ) Repeat step 3 for armour edges and armour corners. All. Some are more useful than others. This module removes the requirements for pilots, gunners and miners. Showing 1 - 5 of 5 comments. gif:. In the past, i've been able to repair friendly ships though. Avorion is currently in Early Access, and is under active development. After you get shields this is often forgotten, but here it is good. Doesn't really matter with 2. 0 and the shield damage multiplier is 1. Avorion. 4, hull damage of 5. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. 4 and shield damage of 5. Let's say I generate a Laser turret with damage of 5. First of all, thank you for creating and posting your comprehensive video series. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Xmin-Xmax possible damage range. I have a purple-tier cannon with a 0. Enemies drop loot, resources, different weapons or ship upgrades. played for hours on hours on hours. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. All Discussions. Still fun as hell to send a station flipping out of control with a massive impact though. Go to that location (can be found via mission. It's getting ridiculous, if I'm honest. There are a lot of benefits to grouping the blocks. I ended up just leaving because I couldn't figure out how to hurt it. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. The damage value is increased by 200x against asteroids. It's heavy, but gets the job done. Initially it was cutting specific damage types by 95%, later on it was total immunity. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. Ok SO here is the question. Weapon cool down also does not seem to effect fighters as much. Totale firepower of my ship is classsed as 90k omicron. 4 and shield damage of 5. ". One of them works as I would expect. And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. The hexadecimal table where one is to enter the code just says "A B". Ofcourse much better damage with some of them. Either. And, to be honest, it is still too good (or mining is too bad). Same goes for weapon type - Different types of weapon may suit different combat and play styles. Also use shields obviously, however some turrets can penetrate them, it will greatly increase your ship's durability. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. Ahem. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Damage type matters because it dictates if it is good against hull or shields. Enkundae • 2 yr. Especially major damage. However, at $500 a pilot per hour, the upkeep really adds up fast. Avorion can be modded by changing existing or adding new scripts to the game. no damage, 1: full damage. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. 4. g. I play single player. Bonus hull weapons are pointless if you send out R-salvage fighters. It drops the XSTN-VI module which is needed to access the center of the. I also see that the hull damage multiplier is 1. SpiralRazor Feb 24, 2020 @ 10:46am. 0. All rights reserved. Red in Color. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. The best way of finding those is with the mining subsystem. Below is a list of every foundable mine. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Status: Finished. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. 8. Have available to spend on fighter stats. dohbob • 5 hr. simple factory chain that increase profits even further. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. Star Citizen Gameplay. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. Amount of damage dealt with an object in the event of a collision, from 0 to 1. a few ships) into the Rifts. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. weapontype. Let's say I generate a Laser turret with. The number of blocks that lets you damage is likely what inspires the flavor text. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. Type; cookiebottest: frontend. 1000dps Xanion weapon against Xanion Armor. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. Don’t cheap out on armor, it’s already hilariously less. What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. Good plasma with high extra shield damage, for knocking down shields quickly. While generally similar to conventional Hull blocks, Armor adds 6. I have a question about damage types. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. You can even let your own ships be generated by the game if you're not the building type of person. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. 4. , possibly depending on the tech level difference between the factory and the turret used. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. Fighter specific. I do not know if this applies to other weaponry. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. 158m hull and 98m shield seem to be maximum, with. This interface varies from script type to script type. lua is extended to add a new generator function for the new turret type and some specifics. 4, hull damage of 5. This is done with a mining laser. Hey ZiggyD. Most enemies take one shot to kill. Lets say they both have the same DPS on them. These damage mechanics were already in the game, but now we are explicitly. Rifts get more common the closer you. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. 1. Rarity: Rare. r/avorion. If I look at the weapon attributes, I get damage of 5. Letting the old thread die for now. 3 Damage: 32,096. Spawn Utility Extension - No Immunities. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. 0, see Captain (2. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. . And "blockPenetration" unit is in blocks, not in distance. Note: this calculation is a 1 vs 5. You shoot an enemy, and the shot goes through 4 blocks. I have a question about damage types. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. 4, hull damage of 5. default: 1. 1 Acquisition 2 Distribution 3 Material Types 3. 7 Avorion 4 References Acquisition Materials can be acquired. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. 5) In order to give players a reason to check out more factories, fighter factories could have specializations, such as the possibility of giving produced fighters stat bonuses, or augmenting the fighter's range, damage, rate of fire, etc. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. 4. - long (est) range. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. © Valve Corporation. But I. 0 and the shield damage multiplier is 1. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. So, if you get a salvager back the cannon's damage is ignored. Arsenal Extensions. started a game. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Build mode frustration. 0. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. This file is normally found in the folders /galaxies/avorion_galaxy. This will immediately scrap all Trash-marked turrets. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. if you. Combats pretty basic, the only real issue are enemies resistant to your damage type. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. I have a question about damage types. 0 and the shield damage multiplier is 1. The mod I made for myself gets the sector info and tells me the local resource type. The follow list got all ship sorted in fleet and slot groups. Link - FORUM POST. This stops weapons from constantly firing, affecting your damage per second. But I. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. BleiEntchen • 8 mo. this has been pretty normal since 2. Transitioning to fewer blocks is a render benefit. Good shields and a good scanner means you can trawl about looking for one with data. Into The Rift is the second expansion of the space sandbox Avorion. I also see that the hull damage multiplier is 1. Data assumes all goods are sold for their base prices in the sector the mine is founded in. But I. 3) Use Research stations. typically use Anti-Matter torps as they require no speed up time and damage both shields. 4 and shield damage of 5. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. Well, yes, galaxy. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. (So what I'm seeing there for dps appears to be accurate. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. Thrusters and Engines become more effective when built from Titanium, and all other block types have. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. The same applies to things like poison, shocked, stunned, burned, etc. The official script types of stations at the time of writing are: Biotope. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Posted . As for increasing it the only way I can really think of is more speed. Carbon is used in manufacturing steel, armor, and in chemical processes. Well, yes, galaxy. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. 4 and shield damage of 5. Penalty: Rate of Fire decreased by 10%. at first i thought blue is awesome. 4, hull damage of 5. I also see that the hull damage multiplier is 1. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. On top of that, we added some special, tougher enemies that have increased HP and damage. Let's say I generate a Laser turret with damage of 5. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. 8 so far. Asteroids stop taking damage, objects move and then abruptly jump. Material type will determine in what kind of material you can place the turret. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. 4. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. default: 1 /port [value] listening port of the server Default: 27000 /exit. Back again with more questions. Tesla guns are a worse fit because they have dreadfully short range. 0. Mining lasers will deal more damage to materials that are lower tier than their own. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. 16. 0 and the shield damage multiplier is 1. Ore Mines are the best as they allow. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. Posted September 7, 2021. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. Let's say I generate a Laser turret with damage of 5. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. It all groups blocks for purposes of calculating overall damage resistance and augmentations. 0. They use defensive weapon slots, indicated by. 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. Except for maybe 10 wings of 12x avorion salvage fighters :D. 1 Iron 3. Posted May 25, 2020. End game is just boring. 0. Neither appear to be selected from the input. This stops weapons from constantly firing, affecting your damage per second. This resource is found near the outskits of the galaxy. I don't mind resistance, but immune no. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. But I. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. loabearwolf May 13, 2020 @ 6:55pm. Weapons like railguns don’t necessarily get better with a higher DPS stat. 2b. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. More realistic shields? Mining and salvage laser damage and ranges were weird. Turrets are used for combat or mining. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. 0. Let's say I generate a Laser turret with damage of 5. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. I am currently writing an update of my Custom Turret Builder mod. Maybe shape the front of your ship as a bowl lined with force turrets. 4, hull damage of 5. It depends on what you want. - smaller than torpedoes. Toss in a little lightning for the electrical damage Good lasers if you can get them. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. I am currently writing an update of my Custom Turret Builder mod. I am currently writing an update of my Custom Turret Builder mod. 4, hull damage of 5. Avorion - Avorium - Unobtainum - Legendary. Brewery. Default: 1 /port [value. 4 and shield damage of 5. Look for a rocket template that has + damage %. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. Stick with teslas, lightning, bolters and pulse cannons. I am currently writing an update of my Custom Turret Builder mod. 0. 4. NEWARK, N. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. 4, hull damage of 5. Shield does not prevent collision damage, so hull/armor is good to have. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. In X4, the focus is on your empire and the galaxy. No need to drag and drop to arm them. Protection is what it says in game, the depth level is required protection. This article details different types of turrets. Wreckages appear when ships or stations are destroyed. and even 1 purple. 4. Enemy shield damage resistance will not exceed 70% while this mod is active. 0 Hotfixes - (Date: March 17th, 2020) - News:. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. 0: no damage, 1: full damage.